Tuesday, February 27, 2007

Low Standards


Who: John and Dix
Where: Cockpit, galley
When: Evening, presumably
What: John makes his move
Why: Dix has girl parts
How: Lousy pick up lines and booze

Another Contest

Someone complained that the last contest was too biased in favor of Signal alumni, so in response to that, I present you with contest #2. I found the following image while reading the newspaper today, and was a bit surprised and amused:



Your mission, should you choose to accept it, is to correctly identify what this image could possibly have to do with the game. The winner get 5 AP. The winner cannot be Lav.

Sunday, February 25, 2007

A Contest! (and Incentive to Check Broadwave)

As I mentioned before, we're using the same planetary guide from the Signal for this game, which means it's cluttered with dozens of piss-ant little planets and moons I made up as part of minor plot points or as groundwork for storylines I never got to. Kamchatka is one such world that I created as a bit of backstory, but never got around to using. Until now.

So, I'm going to have a spectacularly egocentric contest/scavenger hunt, inspired by one a.m. insomnia. The first person to correctly identify how Kamchatka came up in the Signal will get five free advancement points for their character. In the highly likely event no one gets it, the prize will go to the person with the closest guess. If no one is close, then the prize will go to the most amusing guess/comment to this post.

If this goes over well, I'll try to have more contests as the game goes on, as I think of stupid ways for you to compete.

Happy Hunting.


UPDATE: Check the comments below.

Wednesday, February 21, 2007

Sleeping Arrangments

Something I forgot to work out last session: Where is Jimmy sleeping? The current bunk assignments are thus:





Captain Timmothy Eli Weiss: Bunk C
Mansi Reynolds, Firstmate: Bunk B
John Runner, Merc: Bunk G
Jimmy Kraken, Pilot: Bunk G
Bianca Reynolds, Medic: Passenger Dorm A
Lester Boothe, Mechanic: Bunk F
Dix, Passenger: Passenger Dorm G
Edvard Melsen/Damon Akechi, Passengers: Passenger Dorm H

EDITED: To include Dix, Edvard, and Damon. Perma-post is Here.

Sunday, February 18, 2007

Serenity Paper Model

The most awesome link I have seen this day, week, month, and very possibly year:

Make Your Own Serenity Paper Model Ship.

Thoughts On Eli

Who: Mansi and Lester
When: Day
Where: Cockpit
What: Lester works on the console and insults Eli. Mansi rises to the captain's defense.

Placeholder




Who: Lester and Orchid
When: Early enough that if Eli found out, he'd be pissed
Where: Cockpit
What: Orchid mines for information.

Saturday, February 17, 2007

Bad News and a Poll


This Sunday's Serenity session in canceled. I'm sorry for the short notice, but Eric cannot make this game due to circumstances outside his control, and there is no way to run this game productively without Eli. Rather than waste your time with a frivolous side quest I pulled out of my ass, we'll just continue this next week. I'm sorry for the inconvenience.


While you're enjoying your week off from Serenity, feel free to partake of some RPs. And while you're at it, I want your feedback on something. The Signal had a name, and FFSPT did as well for those of you that remember that far back. Should this campaign have a name as well, or should we keep calling it "The Serenity game"? If we want to give it a name, I need suggestions. Post them here.

Thursday, February 15, 2007

Beer Bad


WHO: Mansi and B
WHAT: B gives Mansi clean bandages and lectures her on the evils of drinking
WHERE: Mansi's bunk and the MedBay
WHEN: uhhh....
WHY: because we can!
HOW: with our minds.

see the comments section for the full story

Tuesday, February 13, 2007

An Experiment

I've been thinking about the strengths and limitations of the tabletop system. For one, tabletop does a fantastically better job with anything action-related: jobs, tavern brawls, searching for stowaway hobos--you name it. However it lack on the interpersonal relationship end. The Signal's format had much the opposite problem: lots of personal drama, sucky action scenes.

In the name of science, I'm going to try to split the difference. From now on, if the current plot permits, feel free to do Signal-type RPs in between game sessions. This way you can flesh out your characters at your leisure while still having bar brawls on Sunday.

For instance: The next game session will start when the crew gets to Persephone. You guys can RP out scenes that take place between them leaving Beaumonde and them arriving in Persephone, so long as you edit the scene and post it on Broadwave after. We'll try it for a couple of weeks and it it works out, we'll keep it. It not, it was worth a shot.

Feedback, questions or comments? Post them here.

Sunday, February 11, 2007

Resources

Hey guys. Just a small post today. I would like to call your attention to the list of links on the right-hand side of the page called "resources." Since this takes place in the Signal-universe, I brought over the planetary guide from The Signal and put it under resources. In the future, I'll probably put up a make map of Underdog and whatever else I think of that might be useful. If there's anything missing you'd like up there, let me know and I'll see what I can do.