The 'Verse

The year is 2519. Over a year has passed since the Miranda broadwave. The galaxy is on the brink of war. Meanwhile, you are in a jail cell.
Here's a few things to get you acclimated:
Character Generation
Before you can start playing, I'm going to need a few things from you: A detailed character background, a completed character sheet, and your selection of PB (actor). Your character background should contain an explanation of why they're in a Persephone jail cell: Breaking curfew, mistaken identity, looting, etc.
For your character sheet, you will be starting with the following stats:
- 48 Attribute Points -- These buy your assets, complications, and baseline attributes like intelligence.
- 68 Skill Points -- These buy your skills like athletics, artistry, or piloting.
- 500 Credits worth of equipment -- This money is use-it-or-lose-it. Any money not spent is forfeit, save five credits for pocket change. You may not choose illegal gear.
- 1 item of NewTech x2. -- Again, this item cannot be illegal.
And, as the character generation process for this rule set isn't the most intuitive, so I highly recommend completing your character sheet in this order:
1. Pick Your Assets and Complications (Traits): You must have at least one asset and one complication. You may have no more than four of each. See page 41.
Example: Reaver is a mercenary who just got out of the lockup after gettin' pinched on his last job. After finding Jesus in prison, he's decided to go straight. Or... well... on second thought, he really only knows how to steal and kill people, so maybe Reaver will settle for not cutting the ears off his victims anymore. Jesus will understand.
Reaver takes the following traits:
Branded [Minor] - He's a bad, bad man.
Memorable [Minor] - In his youth, Reaver filled his teeth down to points, to bolster his fearsome reputation.
Ugly as Sin [Major] - Let's just say, people were calling him Reaver before he filed his teeth.
Steady Calm [Major] - After the things he's seen, not much else can get to him.
Tough as Nails [Minor] - He's more of a ambulatory landmass than a human being.
Religiosity [Minor] - Jesus saves. Everyone else takes damage.
Mean Left Hook [Minor] - Dude doesn't need brass knuckles to ruin your pretty little face.
The complications add 8 points to the pool [2 + 2 + 4], and the assets subtract 10 [4 + 2 + 2 + 2]. This subtracts a total of two from our Attribute pool of 48, leaving Reaver with 46 points.
2. Pick Your Attributes: Minimum attribute is d4, and maximum is d12 at character generation. Point cost is equal to the number on the die. IE, a d6 costs 6 Attribute Points. Keep in mind that the average yokel has d6 across all their attribute points. Anything higher than that makes you special.
Example: Reaver has 46 points to spend on his attributes.
Agility: d4
Strength: d12
Vitality: d10
Alertness: d6
Intelligence: d6
Willpower: d8
Total: 46
From these numbers we know that Reaver isn't as dumb as Jayne, but he's no rocket scientist either. He could crush a man with his bare hands, but he's probably not going to be able to dodge the bottle hurled at his head. And he's very hard to kill.
3. Calculate Your Derived Attributes: Vitality + Willpower = Life Points. Agility + Alertness = Initiative.
Example: Reaver's stats...
Initiative: d10 [d4 Agility + d6 Alertness]
Life Points: 20 [d10 Vitality + d8 Willpower + 2 from Tough As Nails minor attribute]
4. Choose Your Skills: Keep in mind, you can go up to a d6 in a general skill (like athletics), but if you want to get a higher die rating, you'll have to pick a specialty (swimming). This makes the math here really funny. Let's say your character is a Companion. Naturally she's going to have a d6 in Performance, if you know what I mean. And, because of course you never stop practicing when you're a Companion, she'll need to have a d10 specialty in stringed instruments so she can play the dulcimer. The total point cost for this is 10: 6 for the d6 general specialty, and 4 to add the additional two dice levels on stringed instruments.
As with attributes, you can have no more than a d12 skill specialty at character generation. See pages 55 - 67.
Example: Reaver's mostly brawn, but he's got some brains as well. He has 68 points to spend.
Athletics: d6
Weight Lifting: d8
Covert: d6
Discipline: d4
Influence: d6
Intimidation: d12
Guns: d6
Pistols: d8
Shotguns: d10
Melee Weapon Combat: d6
Knives: d8
Clubs: d8
Perception: d4
Survival: d2
Unarmed Combat: d6
Brawling: d10.
5. Equipment! You have 500 credits. You may not buy any illegal items. (They're marked with an I on the charts in the book.) Any money you don't spend, you will lose, save for five credits in pocket money. Any illegal goods you had on you at the time of your arrest would have been confiscated, and unscrupulous lawmen would have filched any cash you had about you. Don't worry, though. I'm sure you'll have access to all manner of unpleasant folks later in the game who would be happy to sell you black market goods.
Remember: You also have to buy clothes and other essentials that aren't necessarily listed in the book. Keep in mind that one credit is worth roughly $25. Don't forget to carry some pairs of clean underwear, because your character will at some point be in an accident...
Example: Reaver's hobbies include stabbing, stealing, shooting, and prayer.
Knife, Combat [x4] = 6.4
Knife, Utility [x4] = 3.2
Pistol = 18
Shotgun = 50
Shotgun, sawed-off = 50
Commpack, Long Range [x2] = 75.6
Surveyor's Box = 230
"Sticky" Scrapper's Gel [20 yards] = 4
Change of clothes - Summer weight [x5] = 20
Change of clothes - Winter weight [x5] = 20
Combat Boots = 4
Personal Hygene Kit (soap, toothbrush, etc.) = 2
Bible= 1
Teeth guards [x2] = 8 (to keep his pointy teeth from tearing his mouth apart in his sleep)
Winter Coat - Black Wool = 3
Electronic Diary = 4
Total cost = 499.2
Pocket money = 0.8 Credits
Dollar equivalency = ~ $20
6. NewTech. As mentioned before, you get a NewTech [Cost x2] item of your choice. This means you may pick a non-illegal item (within reason), and make it just a little bit more awesome with the addition of technology. This item must have an interesting backstory. After all, you're hard-on-you-luck and stuck in the ass-end of the galaxy--yet you have some sweet piece of tech. There's got to be a story there.
Here's how it will work. On your character background, relate the background of your NewTech Item, and a rough description of A) The base object it's based on, and B) How the item is better. If I deem the object fits in the bounds of a x2 cost item (as opposed to x5 cost or so), I'll get back to you with a description of the object in terms of game mechanics.
Example1: After the first big heist Reaver ever worked--bank job, heavy security, 6 dead in the process--his employer tried to stiff Reaver out of his fair share. That weren't right. Reaver's keen sense of right and wrong eventually resolved the situation: He went home with his employer's favorite gun and a new ear for his collection..
Repeater Pistol - At first glance, it could easily be confused for a normal pistol, but for the added bulge on the underside of the barrel. The technology is a bit outdated--the newer models are more accurate--but the autofire still works. If the player gets a direct hit on a target and turns autofire on, each subsequent bullet will be computer-guided to its target. Add +2 step to the attack dice for all bullets aimed at a target that was just hit. Because the bullets are also electronic, they cost 3 times what normal ammunition runs, and may not be available on backwater worlds.Example 2: Lloyd Garrison cannot think of his time working at Blue Sun without getting angry: Twenty years of hard work with the company, only to be escorted from the building one Tuesday for stealing from the company. They hadn't even given Lloyd the chance to defend himself from the accusation. It wasn't fair. Lloyd had covered his tracks so well. Someone must have ratted him out.
Pinch - A portable electromagnetic pulse generator. It six inches, cubed, and will knock out all electronic devices within a fifty foot radius. It's one-use only, until it is recharged by a sufficient power source for one day. Although Lloyd stole his pinch, it's perfectly legal for a private citizen to own one for use in scientific study. Use of a pinch to disrupt or destroy electronic devices, however, is highly illegal.Example 3: Dester was not the most beautiful companion in her house. Nor was she the most talented, or charming, or witty. Still, even a lesser companion is more lovely and pleasing company that the screeching harpies rich men sometimes chose for marriage. As such, Dester never lacked for wealthy admirers, who often liked to bring extravagant and useless gifts.
Pygmy Panda - Not all biotech has a practical purpose. Among society's higher echelons, minituration isn't just for electronics. The pygmy panda is a genetically engineered to be the size of a house cat. Otherwise, it is exactly like a normal panda. It sits around all day, eating shoots and leaves. Dester would kill and eat the damn thing if it wouldn't offend one of her most regular clients.Example 4: In a strange way, witnessing that murder had been the best thing to ever happen to Zhang Qing. Things had never been the same after the war. The Alliance had given her a discharge and a modest pension after she had taken the shrapnel blast that left her left arm numb and useless, but not enough to live on. Zhang's only real skill is putting bullets in people, and she couldn't even do that anymore. But then the son of the planetary governor decided to murder a prostitute in the same switchback alley Zhang used to sleep in. In exchange for a new identity and a fresh start on another world, Zhang was more than happy to testify.
Facial Reconstruction - A substantial rebuild of someone's face. Skin tone lightened/darkened, features shifted, eye color changed. More than mundane plastic surgery, nominal use of some nanotechnology has permanently altered aspects of your character's features. After this treatment, you will be unrecognizable to any person knew you before your transformation. Note that this surgery does not change your voice, mannerisms, or birth marks, so it is still possible you might give yourself away to someone who knew you intimately.
7. Journal: This one is optional. Should you choose, you may have your character keep a journal of some kind. If so, contact me, and I'll help you set up a blog for your character. For those of you who were in the older Signal, you know the drill. RP between game sessions is also encouraged, and transcripts should be posted here. (I'll add you all as authors to this blog.)
RPs and/or journal entries which are substantial and add to the development of your character will be rewarded with a plot point for use in the next game session, with a maximum of three points between sessions. This isn't a limit on the number of journal entries or RPs--just the points you can earn from them.
Example: "I've fallen into rough times of late. Rougher times, I should say..."
That's it. I'm glad you're back, guys. I missed you.









